Damarjian
  • Portfolio
    • Character Models
    • animation
  • Tutorials
    • Game Design And Production 01
    • Game Design And Production 02
    • Game Art and Design
    • Motion Capture
    • Character Modeling and Rigging
    • Advanced 3D For Games
    • Advanced 3D For Assets and Exteriors
    • AutoRiggers
    • Shading and Surfacing for Games
    • Technical Art
    • Common Game Development Tasks
    • Cross Platform Tutorials >
      • Ugly Monster Character: Zbrush => Maya => Unity
      • Dumpster Modeling => Maya => Zbrush => xnormal
      • Chair(Zbrush, Substance Designer, Painter)
    • Photoshop
    • Programming >
      • 01 C++ Data Structures and Algorithms
      • 02 C++ Data Structures and Algorithms
      • Unreal >
        • C++ and Unreal
        • BluePrint
      • Unity >
        • 2D Platformer
        • c#
      • Java
      • Unity Scripting 01
      • Unity Scripting 02
    • Zbrush >
      • 01 Anatomy
      • 02 Anatomy
      • 3D Sculpting Basics
    • Animation >
      • Maya Animation
      • Adv Animation
    • Maya >
      • Maya Basics
      • Modeling For Games 01
      • Rigging
      • Unwrapping
  • Coding Examples
  • About me and Contact
  • LInks

Exporting from and to Maya and Zbrush

Rotate move and Scale Objects
​

Sculpting Mad Hatter in Zbrush

01 Maya to Zbrush Video 1

02 Maya to Zbrush Video 2

03 Blocking our characters with Zspheres

Making The HatDynamesh

Stenciling out the playing card

Image Planes Starting to sculpt the Tiger

Bringing your tiger in your environment

Masking and Deleting Faces

Retopolgizing and reset pivot

Class 1

Mad Hatter by a.damarjian on Sketchfab

Class 2

Dynamesh and export to Maya

Merging objects into one mesh

Render from Zbrush

Class_03 Animal Sculpting

Setting up your image planes

Make your ZSpheres into sculptable Geo

Class_04
​3D Sculpting Alpha and Surface Noise 

Class_05

Dynameshing and bringing it into Maya

Bringing asset in to Unity

Zbrush , XNormal  to Maya

Making a shirt in Zbrush

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