Damarjian
  • Portfolio
    • Character Models
    • animation
  • Tutorials
    • Game Design And Production 01
    • Game Design And Production 02
    • Game Art and Design
    • Motion Capture
    • Character Modeling and Rigging
    • Advanced 3D For Games
    • Advanced 3D For Assets and Exteriors
    • AutoRiggers
    • Shading and Surfacing for Games
    • Technical Art
    • Common Game Development Tasks
    • Cross Platform Tutorials >
      • Ugly Monster Character: Zbrush => Maya => Unity
      • Dumpster Modeling => Maya => Zbrush => xnormal
      • Chair(Zbrush, Substance Designer, Painter)
    • Photoshop
    • Programming >
      • 01 C++ Data Structures and Algorithms
      • 02 C++ Data Structures and Algorithms
      • Unreal >
        • C++ and Unreal
        • BluePrint
      • Unity >
        • 2D Platformer
        • c#
      • Java
      • Unity Scripting 01
      • Unity Scripting 02
    • Zbrush >
      • 01 Anatomy
      • 02 Anatomy
      • 3D Sculpting Basics
    • Animation >
      • Maya Animation
      • Adv Animation
    • Maya >
      • Maya Basics
      • Modeling For Games 01
      • Rigging
      • Unwrapping
  • Coding Examples
  • About me and Contact
  • LInks

Advanced 

Putting Your Graybox on Weebly

Bring Your Model in To Zbrush

Sculpting Your Model

Transpose tool making a leaf

Exporting

Intro to Substance

Baking Out Normals In Substance

Bringing Your Pumpkin

Rigging Our Pumpkin

Animating our pumpkin and Brining it into unity

Exporting Animations with no Bones from Maya in to Unity

Setting Up Trigger Zones

Coding Triggers on other objects

Animating multiple objects

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