Damarjian
  • Portfolio
    • Character Models
    • animation
  • Tutorials
    • Game Design And Production 01
    • Game Design And Production 02
    • Game Art and Design
    • Motion Capture
    • Character Modeling and Rigging
    • Advanced 3D For Games
    • Advanced 3D For Assets and Exteriors
    • AutoRiggers
    • Shading and Surfacing for Games
    • Technical Art
    • Common Game Development Tasks
    • Cross Platform Tutorials >
      • Ugly Monster Character: Zbrush => Maya => Unity
      • Dumpster Modeling => Maya => Zbrush => xnormal
      • Chair(Zbrush, Substance Designer, Painter)
    • Photoshop
    • Programming >
      • 01 C++ Data Structures and Algorithms
      • 02 C++ Data Structures and Algorithms
      • Unreal >
        • C++ and Unreal
        • BluePrint
      • Unity >
        • 2D Platformer
        • c#
      • Java
      • Unity Scripting 01
      • Unity Scripting 02
    • Zbrush >
      • 01 Anatomy
      • 02 Anatomy
      • 3D Sculpting Basics
    • Animation >
      • Maya Animation
      • Adv Animation
    • Maya >
      • Maya Basics
      • Modeling For Games 01
      • Rigging
      • Unwrapping
  • Coding Examples
  • About me and Contact
  • LInks

Modeling and Texturing a Kitchen for Games

Creating Brick For the Back Wall of the Kitchen

Interior Scene 

​Gray Box 

Unity Connect  and Bring Models into Unity

Unwrapping The Dresser

Substance Painter Interface and Baked Lighting

Painting in Substance Painter

Creating Multiple Dressers Out of One

Unwrapping Our Door

Creating A Door Controller

Animating Our Door

Texturing your Door in Substance

Setting Up Our Door In Unity

Scripting your door

Particle Scripting

Door Scripting

Creating Alpha Maps

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