Damarjian
  • Portfolio
    • Character Models
    • animation
  • Tutorials
    • Game Design And Production 01
    • Game Design And Production 02
    • Game Art and Design
    • Motion Capture
    • Character Modeling and Rigging
    • Advanced 3D For Games
    • Advanced 3D For Assets and Exteriors
    • AutoRiggers
    • Shading and Surfacing for Games
    • Technical Art
    • Common Game Development Tasks
    • Cross Platform Tutorials >
      • Ugly Monster Character: Zbrush => Maya => Unity
      • Dumpster Modeling => Maya => Zbrush => xnormal
      • Chair(Zbrush, Substance Designer, Painter)
    • Photoshop
    • Programming >
      • 01 C++ Data Structures and Algorithms
      • 02 C++ Data Structures and Algorithms
      • Unreal >
        • C++ and Unreal
        • BluePrint
      • Unity >
        • 2D Platformer
        • c#
      • Java
      • Unity Scripting 01
      • Unity Scripting 02
    • Zbrush >
      • 01 Anatomy
      • 02 Anatomy
      • 3D Sculpting Basics
    • Animation >
      • Maya Animation
      • Adv Animation
    • Maya >
      • Maya Basics
      • Modeling For Games 01
      • Rigging
      • Unwrapping
  • Coding Examples
  • About me and Contact
  • LInks

In class Assignment 1: Complete a simple walk with character:
Homework: Film yourself walking. Using Filmed footage animate a walk.

In class Assignment 2:  Complete a Jump with character
Homework: Film yourself running. Using filmed footage animate a run.

In class Assignment3: Animate a jump with character
Homework: Film yourself jumping. Create jump animation utilizing footage.

In class Assignment 4: Block out a simple character piece. This should be acted out by you and last 15 to 20 seconds.
Homework: In a separate file spline out your animation. The following class you will provide me with two Maya files. 1)Block out and 2) Spline

Assignment Keys:
Woody Animation Example


Quadroped walk

Picture

Facial Animation Example

Assignment:
Woody revisited inbetweens


Assignment: Animate one character punching or kicking. As an added bonus show another character reacting to the attack. Create wo playblasts one of the stepped and another with the spline. 

Final Project

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