Damarjian
Portfolio
Character Models
animation
Tutorials
Game Design And Production 01
Game Design And Production 02
Game Art and Design
Motion Capture
Character Modeling and Rigging
Advanced 3D For Games
Advanced 3D For Assets and Exteriors
AutoRiggers
Shading and Surfacing for Games
Technical Art
Common Game Development Tasks
Cross Platform Tutorials
>
Ugly Monster Character: Zbrush => Maya => Unity
Dumpster Modeling => Maya => Zbrush => xnormal
Chair(Zbrush, Substance Designer, Painter)
Photoshop
Programming
>
01 C++ Data Structures and Algorithms
02 C++ Data Structures and Algorithms
Unreal
>
C++ and Unreal
BluePrint
Unity
>
2D Platformer
c#
Java
Unity Scripting 01
Unity Scripting 02
Zbrush
>
01 Anatomy
02 Anatomy
3D Sculpting Basics
Animation
>
Maya Animation
Adv Animation
Maya
>
Maya Basics
Modeling For Games 01
Rigging
Unwrapping
Coding Examples
About me and Contact
LInks
Substance
Substance Quick Start
Maya file to Download
File Size:
95 kb
File Type:
mb
Download File
Tiled Textures on a building
Continuing the scene modeling and unwrapping the firehydrant
Continuing the modeling and unwrapping of the firehydrant
Completing the unwrap
Painting our object in Substance
Cleaning up a Zbrush Exported model
Baking out textures in Zbrush: High to Low
Substance designer basics
01 Gray Box Work Flow with Substance
02 Gray Box Work Flow with Substance